Ken Amada (
vessel_ken_amada) wrote in
personavelvetroomdr2025-02-10 03:04 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Training
[Backdated to an indeterminate number of days ago. Context here.]
After the apparition of the training room and the elaboration of the schedules, all those part of the team to take down the evil Ken Amada are surely spending a lot of time in it. If you are one of those members, the question is... what are you doing in there?
A. Solo training
There are plenty of reasons to train solo. Maybe you are building up stamina so that you can have your Persona summoned at all times. Maybe you are working on your defenses. Maybe you are trying to get one of your Personas to make you fly. One thing is for certain: there is a lot to do!
[Toplevels using this prompt are ideal to invite anyone to join your character, maybe even with their own subprompts so people can walk in on different kinds of training!]
B. Sparring
Combat readiness involves, well, actual combat. It is not surprising to see team members spar with each other to ensure they are in top form.
[You can have open toplevels to invite anyone to spar, or you can lock them to specific characters.]
C. Training with Ken
Everyone on the team has scheduled training sessions with Ken, to be able to see and learn how to face the deadly abilities he shares with his evil counterpart.
[These ones are necessarily closed threads. You can come solo or in small groups of characters, indicate this in the toplevel.]
After the apparition of the training room and the elaboration of the schedules, all those part of the team to take down the evil Ken Amada are surely spending a lot of time in it. If you are one of those members, the question is... what are you doing in there?
A. Solo training
There are plenty of reasons to train solo. Maybe you are building up stamina so that you can have your Persona summoned at all times. Maybe you are working on your defenses. Maybe you are trying to get one of your Personas to make you fly. One thing is for certain: there is a lot to do!
[Toplevels using this prompt are ideal to invite anyone to join your character, maybe even with their own subprompts so people can walk in on different kinds of training!]
B. Sparring
Combat readiness involves, well, actual combat. It is not surprising to see team members spar with each other to ensure they are in top form.
[You can have open toplevels to invite anyone to spar, or you can lock them to specific characters.]
C. Training with Ken
Everyone on the team has scheduled training sessions with Ken, to be able to see and learn how to face the deadly abilities he shares with his evil counterpart.
[These ones are necessarily closed threads. You can come solo or in small groups of characters, indicate this in the toplevel.]
[NETWORK] Training recap
=== SUMMARY OF WHAT YOU NEED TO PRACTICE BEFORE OUR FIRST TRAINING SESSIONS ==
1. Build up stamina, especially summoning stamina. You will need to have your Persona out at all times during both our training sessions and the actual battle.
2. Figure out a method of flight. You do not need to have found it for your first session, but have it early.
3. Build up your defenses as much as you can. We'll do some tests together to figure out if they meet the minimum level needed for you to be deployed in the fight, but don't stop at that minimum.
4. Prepare a list of your strengths and weaknesses as well as your intended combat role. If you are on offense duty, come with your strongest magical attacks. If you are on support, come with your intended support skills.
sometime after training with Drake
I mentioned it earlier, but he and I have an ability to erect a protective barrier that shields us from harm. We have done some testing on my own barrier (which can be a little different from his, do not assume it will be 100% identical for him).
Here are some initial results:
- At full power, it seems to stop all harm whatsoever. We still don't know how to deal with that and are working on it.
- If we manage to weaken it, it's still extremely dangerous:
-- First, we need enormous power to do an initial piercing. We'll probably need our strongest damage dealer to do the honors.
-- Then, it will adapt to elements that brought the user most harm. It cannot adapt to an unlimited number of elements however, so we should be good with an element rotation. But that means we cannot rely on almighty only.
--- For my own barrier, it will completely stop the element that most recently brought me harm, and severely weaken the precedent one, so a three element rotation is necessary.
What this means for team members on an offensive role: we need a variety of elements! We'd like coverage for every magical element except Light and Dark (for which no method to suppress elemental resistances exist, although if you have a special Light or Dark skill that pierces resistances then that'd be great).
This also means that Break skills or other means to suppress elemental resistances will be critical.
no subject